Friday
Saturday
The aim of the 1st annual Asian Game-On Conference on simulation and AI in Computer Games
is to bring together researchers and games people from ASIA and the rest of the world,
in order to exchange ideas on feasible techniques and research findings, which will be
beneficial to the gaming industry and academia. The conference will concentrate mostly
on the programming of games, with special emphasis on simulation, AI and Computer
Intelligence, and physics related computer graphics. Next to that, all of this will be
fused in the topic of computer game design in stand-alone and networked games. Software
providers will be able to show their latest packages and give hand-on tutorials for the
participants. Companies will also have the opportunity to seek new talent at this event
The conference will cover the following tracks:[ ] Artificial Intelligence
[ ] Physics and Simulation
[ ] 3D Scalability
[ ] Facial Animation
[ ] Skeletal Animation and Fully Scaled Rendering
[ ] 3-D in Game Animation
[ ] Tools
[ ] Design
[ ] Rendering
[ ] Security
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Artistic Input
[ ] Wargaming
[ ] Applications
[ ] Games Console Design
[ ] Networked Gaming
[ ] AIBO Based Gaming
[ ] Gaming with handheld devices
[ ] Exhibition
[ ] Poster session
[ ] Student Session